On Mon, 19 Sep 2016, ais523 wrote: > On Mon, 2016-09-19 at 11:26 -0700, Kerim Aydin wrote: > > CFJ's can never "officially" solve anything. The way the rules have been > > written as long as I've played, if a person doesn't like a verdict, they > > can always try for a different verdict by re-calling the exact same CFJ > > and hoping for a friendly judge. > > My understanding of the way the system works is that CFJs on their own > don't do anything (except for acting as an input into the rule 217 > tiebreak for when the rules are silent, something that can never > override the actual text of the rules). Rather, if players are > convinced by the judge's arguments, then they play as though the > judgement were correct, and in particular, make reports as though the > judgement were correct. The judgement then eventually ends up affecting > the gamestate via ratification.
Yep! In times when we've had "as a result of an X judgement, the judge CAN do Y", there had to be 10x the number of rules stating how to undo Y if the judge was wrong. Here's a time I tried to outright corrupt the judges into making a bad decision, as you can see it didn't work (and had no effect on any game records) even though the first judge played along: https://cfj.qoid.us/1346