Did a quick re-write of The Game of Agora category in the Less Logical
Ruleset style. In terms of precedence, assume footnotes for each
rule are appended to main text of rule. This re-write should preserve
function & power, tho changes current Rule# order precedence.
Worth pursuing at all?
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The Game of Agora
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Rule 101/17 (Power=3)
The Game of Agora
Agora is a game of Nomic, wherein Persons, acting in accordance
with the Rules, communicate their game Actions and/or results of
these actions via Fora in order to play the game. The game may
be won, but the game never ends.
Please treat Agora Right Good Forever.
[CURRENTLY 3 FOOTNOTES]
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Rule 1688/7 (Power=3)
Power
The Power of an entity is a non-negative rational number. An
Instrument is an entity with positive Power.
[CURRENTLY 3 FOOTNOTES]
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Rule 2449/0 (Power=3)
Winning the Game
Winning the game is secured, except as described in Ephemeral
Rules. The Herald is authorized to award the Patent Title
Champion to players who have won the game.
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Rule 104/0 (Power=3)
First Speaker
The Speaker for the first game shall be Michael Norrish.
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[NOT SHOWN IN LLR Publication, Shown in FLR (or new More Logical
Ruleset?) Clickable in web-version of LLR text]
The Game of Agora FOOTNOTES
(101A) General Winning
When the Rules state that a Player or Players win the game,
those players win the game; specifically they win the Round
that ends with the indicated win. Agora itself does not end and
the ruleset remains unchanged.
(101B) Regulated and Unregualted Actions
An action is regulated if: (1) the Rules limit, allow, enable,
or permit its performance; (2) describe the circumstances under
which the action would succeed or fail; or (3) the action would,
as part of its effect, modify information for which some player
is required to be a recordkeepor.
Regulated Actions CAN only be performed as described by the
Rules. The Rules SHALL NOT be interpreted so as to proscribe
unregulated actions.
(101C) Mother May I
The following terms are defined. These definitions are used
when a rule includes a term in all caps, and provide guidance in
determining the ordinary-language meaning of a term when a rule
includes a term otherwise. Earlier definitions take precedence
over later ones. If a rule specifies one or more persons in
connection with a term, then the term applies only to the
specified person(s).
1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to
perform the described action are unsuccessful.
2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
the described action violates the rule in question.
3. NEED NOT, OPTIONAL: Failing to perform the described action
does not violate the rules.
4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the
described action, the full implications of performing it
should be understood and carefully weighed.
5. CAN: Attempts to perform the described action are successful.
6. MAY: Performing the described action does not violate the
rules.
7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
described action violates the rule in question.
8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform
the described action, the full implications of failing to
perform it should (in the ordinary-language sense) be
understood and carefully weighed.
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(1688A) Definition and Control of Power
The Power of an entity cannot be set or modified except as
stipulated by the Rules. All entities have Power zero except
where specifically allowed by the rules.
Power less than one is called Ephemeral power, and an instrument
with a power less than one is an Ephemeral instrument.
(1688B) Secured Changes
A Rule that secures a change, action, or value (hereafter the
securing Rule) thereby makes it IMPOSSIBLE to perform that
change or action, or to set or modify that value, except as
allowed by an Instrument with Power greater than or equal to the
change's Power Threshold. This Threshold defaults to the
securing Rule's Power, but CAN be lowered as allowed by that
Rule (including by the Rule itself).
(1688C) Power Controls Mutability
No entity with power below the power of this rule can
(a) cause an entity to have power greater than its own.
(b) adjust the power of an instrument with power greater than
its own.
(c) set or modify any other substantive aspect of an instrument
with power greater than its own. A "substantive" aspect of
an instrument is any aspect that affects the instrument's
operation.