Did a quick re-write of The Game of Agora category in the Less Logical 
Ruleset style.  In terms of precedence, assume footnotes for each 
rule are appended to main text of rule.  This re-write should preserve
function & power, tho changes current Rule# order precedence.

Worth pursuing at all?


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The Game of Agora
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Rule 101/17 (Power=3)
The Game of Agora

       Agora is a game of Nomic, wherein Persons, acting in accordance
       with the Rules, communicate their game Actions and/or results of
       these actions via Fora in order to play the game.  The game may
       be won, but the game never ends.

       Please treat Agora Right Good Forever.

 [CURRENTLY 3 FOOTNOTES] 

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Rule 1688/7 (Power=3)
Power

       The Power of an entity is a non-negative rational number.  An
       Instrument is an entity with positive Power.

 [CURRENTLY 3 FOOTNOTES] 
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Rule 2449/0 (Power=3)
Winning the Game

       Winning the game is secured, except as described in Ephemeral
       Rules.  The Herald is authorized to award the Patent Title
       Champion to players who have won the game.

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Rule 104/0 (Power=3)
First Speaker

       The Speaker for the first game shall be Michael Norrish.

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[NOT SHOWN IN LLR Publication, Shown in FLR (or new More Logical 
Ruleset?)  Clickable in web-version of LLR text]

The Game of Agora FOOTNOTES

    (101A) General Winning
       When the Rules state that a Player or Players win the game,
       those players win the game; specifically they win the Round
       that ends with the indicated win.  Agora itself does not end and
       the ruleset remains unchanged. 

    (101B) Regulated and Unregualted Actions 
       An action is regulated if: (1) the Rules limit, allow, enable,
       or permit its performance; (2) describe the circumstances under
       which the action would succeed or fail; or (3) the action would,
       as part of its effect, modify information for which some player
       is required to be a recordkeepor.
    
       Regulated Actions CAN only be performed as described by the
       Rules.  The Rules SHALL NOT be interpreted so as to proscribe
       unregulated actions.

     (101C) Mother May I
       The following terms are defined.  These definitions are used
       when a rule includes a term in all caps, and provide guidance in
       determining the ordinary-language meaning of a term when a rule
       includes a term otherwise.  Earlier definitions take precedence
       over later ones.  If a rule specifies one or more persons in
       connection with a term, then the term applies only to the
       specified person(s).

       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
          perform the described action are unsuccessful.

       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
          the described action violates the rule in question.

       3. NEED NOT, OPTIONAL:  Failing to perform the described action
          does not violate the rules.

       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
          described action, the full implications of performing it
          should be understood and carefully weighed.

       5. CAN: Attempts to perform the described action are successful.

       6. MAY: Performing the described action does not violate the
          rules.

       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
          described action violates the rule in question.

       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
          the described action, the full implications of failing to
          perform it should (in the ordinary-language sense) be
          understood and carefully weighed.
 
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    (1688A) Definition and Control of Power
       The Power of an entity cannot be set or modified except as
       stipulated by the Rules.  All entities have Power zero except
       where specifically allowed by the rules.

       Power less than one is called Ephemeral power, and an instrument
       with a power less than one is an Ephemeral instrument.

    (1688B) Secured Changes
       A Rule that secures a change, action, or value (hereafter the
       securing Rule) thereby makes it IMPOSSIBLE to perform that
       change or action, or to set or modify that value, except as
       allowed by an Instrument with Power greater than or equal to the
       change's Power Threshold.  This Threshold defaults to the
       securing Rule's Power, but CAN be lowered as allowed by that
       Rule (including by the Rule itself).

    (1688C) Power Controls Mutability
       No entity with power below the power of this rule can

       (a) cause an entity to have power greater than its own.

       (b) adjust the power of an instrument with power greater than
           its own.

       (c) set or modify any other substantive aspect of an instrument
           with power greater than its own.  A "substantive" aspect of
           an instrument is any aspect that affects the instrument's
           operation. 

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