On Fri, 24 Jul 2015, Alex Smith wrote:
> On Wed, 2015-07-22 at 16:14 -0700, Kerim Aydin wrote:
> > Create the following Rule, Currencies:
> >    // TODO:  Define minimally working assets/currency transfer 
> >    // rules again.  Assume for now it works like you might expect.
> 
> You know, I'd be (marginally) for putting this text right into the
> ruleset, so we could debate what it did.
> 
> Or something like "Assets work as defined by game custom" would probably
> actually have the effect intended, and be much shorter than writing the
> whole rule out.

How about something like:

        Assets (and the specific subset of assets, currencies) work as
        defined by game custom, except where otherwise specifically limited
        by the Rules.

        In interpreting the functioning of assets, assets should generally
        be assumed to be indivisible physical objects in the possession of
        their owners, and that transfers between owners are "in person".

What does this last clause mean?  It clarifies a specific long-term
assumption - that while you can calculate asset stuff using real
numbers, imaginary numbers, whatever... in the end you can only
actually transfer a physical thing, and you can't have negative
amounts of them.

The "in person" is something a little new.  I mean to imply that
we can assume "shop deals" happen simultaneously over a counter.
E.g. the following exchange in Public "I'll give you X for Y".
"Deal!  Here ya go."  has the effect of simultaneously making the 
switch with the second message, but not exchanging anything if
either partner doesn't actually have their offer.












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