On Mon, 1 Jul 2013, Fool wrote:
> On 01/07/2013 12:35 AM, Chuck Carroll wrote:
> > Like others have mentioned, I like the idea of a Nomic with a defined
> > endpoint (being well aware, of course, that there is no guarantee
> > that the endpoint will remain unchanged) in which I can most likely
> > play for just a few weeks.
> 
> But there was a guarantee. Rule 112 was immutable .. any single player could
> have forced the endpoint. I was surprised at how much it got amended, but I
> was even more surprised simply by the fact that it got transmuted in the first
> place!

It's been years since I played face-to-face nomic, but one thing I remember
is that in most of the games I was in, a single early rule change or decision
set a single strong theme/point of attack for the whole game.  Theory: at 
that speed, while individual players might go all sorts of directions, 
there's not enough time to steer a majority consensus of players away from a 
direction once it gets going.  This game reminded me much more of a face-to
face game than any online version I've played, was very cool.

-G.



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