On Mon, 1 Jul 2013, Fool wrote: > On 01/07/2013 12:35 AM, Chuck Carroll wrote: > > Like others have mentioned, I like the idea of a Nomic with a defined > > endpoint (being well aware, of course, that there is no guarantee > > that the endpoint will remain unchanged) in which I can most likely > > play for just a few weeks. > > But there was a guarantee. Rule 112 was immutable .. any single player could > have forced the endpoint. I was surprised at how much it got amended, but I > was even more surprised simply by the fact that it got transmuted in the first > place!
It's been years since I played face-to-face nomic, but one thing I remember is that in most of the games I was in, a single early rule change or decision set a single strong theme/point of attack for the whole game. Theory: at that speed, while individual players might go all sorts of directions, there's not enough time to steer a majority consensus of players away from a direction once it gets going. This game reminded me much more of a face-to face game than any online version I've played, was very cool. -G.