On Sun, 23 Jun 2013, Sean Hunt wrote: > On Sun, Jun 23, 2013 at 1:51 PM, Kerim Aydin <[email protected]> wrote: > > VICTORY ANNOUNCEMENT > > G. has satisfied the Victory Condition of Renaissance, and > > satisfies no Losing Conditions. > > > > -G. > > Do you think, perhaps, that the threshold should be increased to 10 or > more? A characteristic of the original win by renaissance is that you > needed an Indigo Ribbon, making it quite difficult. I understand the > desire not to replicate that, but there are currently 8 "easy" ribbons > (counting either T or the V you get from winning by Renaissance) and > that means only one tricky one, and that might easily be M.
Not sure about "10 or more", it's good to have a few paths to victory. But yes, I was trying to tweak them a bit to harder/interesting gameplay (made a couple changes while Herald). I was doing that by experimenting with the classic voting games but once again, no one's paying attention to that (e.g. I was sure someone else would keep up the 1xAGAINST/3xFOR strategy and block the Lime ribbon - was expecting my last one to be the Birthday or a Thesis, which are harder paths). Of course, a few weeks ago, voting was the only game in town... maybe now that we've got livestock, make a grindy ribbon for ais523 and change a couple of the other voting ones? :) -G.

