On Sun, 23 Jun 2013, Sean Hunt wrote:
> On Sun, Jun 23, 2013 at 1:51 PM, Kerim Aydin <[email protected]> wrote:
> > VICTORY ANNOUNCEMENT
> >    G. has satisfied the Victory Condition of Renaissance, and
> >    satisfies no Losing Conditions.
> >
> > -G.
> 
> Do you think, perhaps, that the threshold should be increased to 10 or
> more? A characteristic of the original win by renaissance is that you
> needed an Indigo Ribbon, making it quite difficult. I understand the
> desire not to replicate that, but there are currently 8 "easy" ribbons
> (counting either T or the V you get from winning by Renaissance) and
> that means only one tricky one, and that might easily be M.

Not sure about "10 or more", it's good to have a few paths to victory.
But yes, I was trying to tweak them a bit to harder/interesting gameplay 
(made a couple changes while Herald).  I was doing that by experimenting 
with the classic voting games but once again, no one's paying attention 
to that (e.g. I was sure someone else would keep up the 1xAGAINST/3xFOR
strategy and block the Lime ribbon - was expecting my last one to be
the Birthday or a Thesis, which are harder paths).

Of course, a few weeks ago, voting was the only game in town... maybe now
that we've got livestock, make a grindy ribbon for ais523 and change a
couple of the other voting ones?  :)

-G.




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