On Wed, 19 Jun 2013, omd wrote:
> On Wed, Jun 19, 2013 at 1:26 PM, Kerim Aydin <[email protected]> wrote:
> > What's really missing?  It seems pretty evident to me that a power-3.1
> > rule that says, "after this ratifies, we treat everything going forward
> > as if this history was true" is pretty straightforward and overrules
> > everything.
> 
> But that's not what it says.  If it said that, there would be no
> issue, but I contest the reduction from "the gamestate is modified to
> what it would be if [it were true]" to "treat everything going forward
> as if it were true".

Ok, considered it a bit.

I really think that in a real, practical sense, there's no difference.  
When we set a "past history" to being the modified gamestate, we're 
treating that going forward, as we can't (in a practical sense) return 
to the past.

So call it a decision to judge along pragmatic, lawyer lines so that
modifying the gamestate means saying "if it comes up in the future, X was
true at time Y" rather than an attempt to assert that "X was platonically 
true at time Y".

-G.



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