On Sun, Aug 5, 2012 at 12:56 PM, Ed Murphy <[email protected]> wrote:
> scshunt wrote:
>
>> Based on the arguments to CFJs 3121 & 3122, it appears that the
>> consensus among Agorans is that when an infinite rule-defined process
>> occurs, it does indeed occur infinitely, but instantaneously, leaving
>> the game in a single state afterwards. While the situation giving rise
>> to 3122 failed on a technicality similar to that which plagued the
>> original CFJs on this matter (see CFJ 3246), this one does not have
>> the same issues.
>>
>> In eir arguments to CFJ 3122, H. Judge Murphy proposes that any such
>> action would necessarily introduce ambiguity into the gamestate and
>> fail, but I do not agree with this line of reasoning. I see nothing in
>> the rules to indicate that an ambiguity causes an action to fail
>> inherently; rather, it is the requirement of unamibiguousness written
>> out in Rule 478 that prevents actions by announcement from being
>> ambiguous. This does not prevent other ambiguity and, indeed,
>> ambiguity has been held to exist in situations historically---there
>> have been . There is, additionally, a poltiical aspect to it, as
>> outlined by H. Judge Pavitra in CFJ 2650, which is a vital read for
>> anyone wishing to settle this case.
>
>
> Minor nits:  My arguments to CFJ 3121 (not 3122) were not based on
> ambiguity, but rather on the rules attempting to deem some finite set
> of messages as legally equivalent to an infinite set of messages (which
> would be physically impossible to send directly).  However, since the
> rest of your judgement implicitly refutes the prior precedent anyway,
> and is not obviously unreasonable in doing so, I won't bother pushing
> for reconsideration.
>
> I do think that this makes it too easy to set up infinite chains and
> get turtles out of them (e.g. by fudging someone's posture, which has
> no LFD-style escape clause), but that probably needs to be fixed via
> legislation at this point.

Switches do as well, and they are the primary other source of game
state. But there are indeed parts of game state without this safety,
and I agree, they should be fixed by legislation.

>> There is the question, then, of whether it was the same ruble over and
>> over again or all of G's rubles. There is no particular indication of
>> one over the other. However, Rule 2166 again comes to the rescue with
>> "Instances of a currency with the same owner are fungible." This can,
>> and in my view, should be interpreted as implying that the distinction
>> between rubles of the same owner is irrelevant since they are always
>> interchangeable, and that distinction is hence effectively
>> non-existent. Common sense and good of the game then lead us to apply
>> the simplest interpretation to the situation, which is that only one
>> ruble's worth of ambiguity is created. As for CFJ 3256, it the rules
>> simply do not allow for drawing this distinction with currencies.
>> Moreover, by using the word "currency", it implies that, much like a
>> real-life currency, in a situation like this, the actual details of
>> the changing of hands are not important, hence I judge CFJ 3256 to be
>> IRRELEVANT.
>
>
> Another minor nit:  A significantly more reasonable parsing of CFJ 3256
> (precisely because rubles are fungible) is "transferred [a total of]
> exactly one", or to make it more explicit:

I considered this, but that, too, is irrelevant. If people want me to
stick to an interpretation, I'll do so if the judgement is
reconsidered.

-scshunt

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