On 25 April 2011 05:28, Aaron Goldfein <aarongoldf...@gmail.com> wrote: > Proto: War > > Hostility is a switch for subsets of players of size 2, with values peace > (default) and war. Any player CAN, with notice, declare war on any other > player by announcement. Any player CAN make peace with any other player with > that player's consent. Whenever a player gains any points, a number of > points equal to the number of points e just gained divided by the number of > players e is at war with, rounded down, are destroyed in the possession of > each player e is at war with. Whenever a player's point total reaches zero > by this method, be becomes at peace with all players, nobody can declare war > on em for 21 days, e cannot declare war on anyone for 21 days, and rules to > the contrary notwithstanding, e CANNOT gain any points for 14 days >
FOR. -- Charles Walker