Yally wrote: > Any player CAN, with notice, declare war on any > other player by announcement.
"by announcement" should be removed; it's already part of the dependent-action framework. > Whenever a player gains any points, a > number of points equal to the number of points e just gained divided by > the number of players e is at war with, rounded down, are destroyed in > the possession of each player e is at war with. "Whenever a player (hereafter the Kes) at war with at least one other player (hereafter the Pritt) gains points, each of the Pritt loses floor(P/N) points, where P is the number of points gained by the Kes and N is the number of Pritt." > Whenever a player's > point total reaches zero by this method, be becomes at peace with all > players, nobody can declare war on em for 21 days, e cannot declare war > on anyone for 21 days, and rules to the contrary notwithstanding, e > CANNOT gain any points for 14 days "Whenever a player's score becomes zero by this method, e becomes at peace with all players, e CANNOT become at war with any player for 21 days (the remainder of this rule notwithstanding), and e CANNOT gain any points for 14 days (rules to the contrary notwithstanding)." Question: how does this interact with simultaneous point awards, e.g. the salaries of two officeholders at war?