Yally wrote:

> Any player CAN, with notice, declare war on any
> other player by announcement.

"by announcement" should be removed; it's already part of the
dependent-action framework.

> Whenever a player gains any points, a
> number of points equal to the number of points e just gained divided by
> the number of players e is at war with, rounded down, are destroyed in
> the possession of each player e is at war with.

"Whenever a player (hereafter the Kes) at war with at least one other
player (hereafter the Pritt) gains points, each of the Pritt loses
floor(P/N) points, where P is the number of points gained by the Kes
and N is the number of Pritt."

> Whenever a player's
> point total reaches zero by this method, be becomes at peace with all
> players, nobody can declare war on em for 21 days, e cannot declare war
> on anyone for 21 days, and rules to the contrary notwithstanding, e
> CANNOT gain any points for 14 days

"Whenever a player's score becomes zero by this method, e becomes at
peace with all players, e CANNOT become at war with any player for
21 days (the remainder of this rule notwithstanding), and e CANNOT
gain any points for 14 days (rules to the contrary notwithstanding)."

Question:  how does this interact with simultaneous point awards,
e.g. the salaries of two officeholders at war?

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