On Tue, 5 Apr 2011, Ed Murphy wrote: > While a player's stasis > timer is positive, e SHALL NOT become active.
Regardless of timer language versus old language, thus should become CANNOT. -G.
On Tue, 5 Apr 2011, Ed Murphy wrote: > While a player's stasis > timer is positive, e SHALL NOT become active.
Regardless of timer language versus old language, thus should become CANNOT. -G.