On Thu, Dec 16, 2010 at 23:34, omd <c.ome...@gmail.com> wrote: > [The current battle over Power escalation made me think of this, and > after mentioning the idea in ##nomic I decided to proto it. > Essentially, scamming and counter-scamming in a copy of Agora just for > fun, with some of the moral constraints lifted. As a bonus, it should > help harden the ruleset.] > > proto-contest: Aroga > > 1. Anyone can join this contest (becoming a contestant) or leave it > (ceasing to be a contestant) by announcement. The contestmaster is > always a contestant. > > 2. Sometimes there is a current round. If there is no current round, > the contestmaster may start a round by announcement. > > When starting a round, the contestmaster shall randomly divide the > contestants into two groups (whose sizes differ by at most one): > - The members of one group are the Defenders. They represent > established players, and should try to expel the Invaders from the > game while keeping it playable. > - The members of the other group are the Invaders. They represent > foreign invaders, and should try to either expel the Defenders from > the game or render it unplayable. > > The contestmaster must list the membership of each group in eir > announcement. > > Both sides are encouraged to privately conspire to accomplish their > goals. While the Defenders should run scams only with restraint, > preferring to use existing security mechanisms, the Invaders are > encouraged to run scams, even ones that would be considered bad form > in Agora. > > 3. When a round starts: > > a) The Preparation Period occurs; it lasts for 48 hours or until a > Historical Record has been submitted, whichever is longer. During > this period, each side should consult and decide how it intends to win > the contest. Any Defender may submit a Historical Record, a document > which contains: > > - for each office, either the identity of a Defender holder or "vacant"; > > - the proto-List of Succession: an ordered list of all Defenders > except the one (if any) named as Speaker > > b) An exact copy is made of the Agoran gamestate; then, the following > changes are made: > > - All instances of the text "Agora" in all rules are replaced with "Aroga". > - Each Public Forum becomes a Discussion Forum, and vice versa. > - The following paragraph is appended to Rule 478 (Fora); > > The above notwithstanding, a message is not public if its > subject line does not contain the text "[Ar]". > > - The Citizenship switch of each entity is flipped to Registered if e > is a contestant, and Unregistered otherwise. > - The first sentence of Rule 2177 (The Senate) is replaced with the > text: "A Senator is any first-class player who is a Defender." > - For each office, if a Defender holder was listed in the most > recently submitted Historical Record, e becomes the officeholder and > the office becomes Postulated; otherwise, the office becomes vacant > and Assumed. > - The proto-List of Succession becomes the List of Succession. > > The resulting gamestate is the initial gamestate of the game of Aroga, > which begins immediately. > > (Note: As scams tend to generate a lot of controversy, the Arogan CotC > is encouraged to assign CFJs, and judges to prepare judgements, as > quickly as possible. Contestants are encouraged to let judgements > stand rather than appeal them.) > > c) The round lasts until either the Defenders or the Invaders have won > the contest. > > 4. If, in the contestmaster's opinion, all Invaders have been banished > from the game for at least a month, all of the Defenders win the > contest, and the round ends. > > 5. If, in the contestmaster's opinion, either > > (a) all Defenders have been banished from the game for at least a month, > or > > (b) the game of Aroga is unplayable: this condition can be satisfied > literally, but as Aroga Is A Nomic, it is also satisfied if the > Invaders demonstrate that they can indefinitely block all proposals > from passing; > > then all of the Invaders win the contest, and the round ends. > > 6. If a round ends with the Invaders victorious, the players of Agora > are ENCOURAGED to modify the ruleset to patch any scams they > discovered which might be applicable in the real game. >
It sounds like a bad idea to make ##nomic a public forum.