[The current battle over Power escalation made me think of this, and after mentioning the idea in ##nomic I decided to proto it. Essentially, scamming and counter-scamming in a copy of Agora just for fun, with some of the moral constraints lifted. As a bonus, it should help harden the ruleset.]
proto-contest: Aroga 1. Anyone can join this contest (becoming a contestant) or leave it (ceasing to be a contestant) by announcement. The contestmaster is always a contestant. 2. Sometimes there is a current round. If there is no current round, the contestmaster may start a round by announcement. When starting a round, the contestmaster shall randomly divide the contestants into two groups (whose sizes differ by at most one): - The members of one group are the Defenders. They represent established players, and should try to expel the Invaders from the game while keeping it playable. - The members of the other group are the Invaders. They represent foreign invaders, and should try to either expel the Defenders from the game or render it unplayable. The contestmaster must list the membership of each group in eir announcement. Both sides are encouraged to privately conspire to accomplish their goals. While the Defenders should run scams only with restraint, preferring to use existing security mechanisms, the Invaders are encouraged to run scams, even ones that would be considered bad form in Agora. 3. When a round starts: a) The Preparation Period occurs; it lasts for 48 hours or until a Historical Record has been submitted, whichever is longer. During this period, each side should consult and decide how it intends to win the contest. Any Defender may submit a Historical Record, a document which contains: - for each office, either the identity of a Defender holder or "vacant"; - the proto-List of Succession: an ordered list of all Defenders except the one (if any) named as Speaker b) An exact copy is made of the Agoran gamestate; then, the following changes are made: - All instances of the text "Agora" in all rules are replaced with "Aroga". - Each Public Forum becomes a Discussion Forum, and vice versa. - The following paragraph is appended to Rule 478 (Fora); The above notwithstanding, a message is not public if its subject line does not contain the text "[Ar]". - The Citizenship switch of each entity is flipped to Registered if e is a contestant, and Unregistered otherwise. - The first sentence of Rule 2177 (The Senate) is replaced with the text: "A Senator is any first-class player who is a Defender." - For each office, if a Defender holder was listed in the most recently submitted Historical Record, e becomes the officeholder and the office becomes Postulated; otherwise, the office becomes vacant and Assumed. - The proto-List of Succession becomes the List of Succession. The resulting gamestate is the initial gamestate of the game of Aroga, which begins immediately. (Note: As scams tend to generate a lot of controversy, the Arogan CotC is encouraged to assign CFJs, and judges to prepare judgements, as quickly as possible. Contestants are encouraged to let judgements stand rather than appeal them.) c) The round lasts until either the Defenders or the Invaders have won the contest. 4. If, in the contestmaster's opinion, all Invaders have been banished from the game for at least a month, all of the Defenders win the contest, and the round ends. 5. If, in the contestmaster's opinion, either (a) all Defenders have been banished from the game for at least a month, or (b) the game of Aroga is unplayable: this condition can be satisfied literally, but as Aroga Is A Nomic, it is also satisfied if the Invaders demonstrate that they can indefinitely block all proposals from passing; then all of the Invaders win the contest, and the round ends. 6. If a round ends with the Invaders victorious, the players of Agora are ENCOURAGED to modify the ruleset to patch any scams they discovered which might be applicable in the real game.