On Mon, Nov 15, 2010 at 9:44 PM, omd <c.ome...@gmail.com> wrote: > On Mon, Nov 15, 2010 at 8:50 PM, omd <c.ome...@gmail.com> wrote: >> proto: Marks (yay nostalgia) > > I just noticed that this entire proto is completely broken. I really > should not write proposals when I have a cold...
Specifically, it does not make any sense for Marks to determine erg incomes if they are secret. Obviously. Saner version: proto: Marks (yay nostalgia) Create a new Rule (Power=2) entitled "Marks": Marks are a currency restricted to players. After a person registers, e gains 6 Marks. Marks in the possession of a player CANNOT be destroyed. The Banker is an office; its holder is responsible for keeping track of the possession of Marks. The Banker's report includes the total number of Marks in existence and the number in the Lost and Found Department's possession, and e SHALL privately inform a player the number of Marks in eir possession as soon as possible after receiving from em a request to do so, but the Banker SHALL NOT otherwise disclose the number of Marks in any entity's possession. The owner of a Mark CAN transfer it to another player, or to the Lost and Found Department, by informing the Banker e does so. When one entity earns a number of Marks from another entity (the grantor, by default the Lost and Found Department), that number of Marks is transferred from the grantor to em, unless the grantor does not own enough Marks, in which case all of the grantor's Marks are transferred to em. By default, each player has a Mark account which is unlocked. Other clauses notwithstanding, a player CANNOT transfer Marks to the Lost and Found Department (except by ceasing to be a player) if eir Mark account is locked. The Mark account of a person who was the Banker at any time within the last seven days is always locked. The maximum FINE amount for Marks is 5. Create a new Rule (Power=2) entitled "Mark actions": Each of the following actions CAN be initiated by transferring the specified number of Marks to the Lost and Found Department for the sole stated reason of performing the action. If this transfer is done by informing the Banker, the Banker SHALL once, within three days, announce the nature of the action (but not who initiated it), which causes the action to take effect. If the transfer is done by any other mechanism, the action takes effect immediately. - For 1 Mark: lock the Mark account of a specified player for five days. - For 3 Marks: make a specified proposal in the Proposal Pool Insane. The decision to adopt an Insane proposal CANNOT be made Democratic except by the following mechanism: - For 3 Marks: make a specified ordinary, Insane decision democratic. - For 1 Mark: award a specified person a capacitor. Amend Rule 2284 (Fee-based actions) by replacing: - A player CAN award emself a capacitor for a charge of 3 ergs. with: - A player CAN earn 1 Mark for a fee of 3 ergs. Amend Rule 2295 (Rewards) to read: Whenever a player judges a case on time, e earns an number of Marks equal to its interest index. Whenever a proposal is adopted, its author earns a number of Marks equal to its interest index, plus 2 Marks if the proposal was adopted unanimously. Whenever a person becomes the Speaker or wins the game, e earns 3 Marks. Whenever a NoV becomes Closed and a certain number of Rests are created in the Accused's possession, the person who published the NoV earns an equal number of Marks. Create a new Rule (Power=2) entitled "Punishments": Whenever a proposal fails, and its voting index is less than half of its adoption index, the Lost and Found Department earns 2 Marks from the proposer. Create 10 Marks in the possession of the Lost and Found Department.