On Mon, Nov 15, 2010 at 9:44 PM, omd <c.ome...@gmail.com> wrote:
> On Mon, Nov 15, 2010 at 8:50 PM, omd <c.ome...@gmail.com> wrote:
>> proto: Marks (yay nostalgia)
>
> I just noticed that this entire proto is completely broken.  I really
> should not write proposals when I have a cold...

Specifically, it does not make any sense for Marks to determine erg
incomes if they are secret.  Obviously.  Saner version:

proto: Marks (yay nostalgia)

Create a new Rule (Power=2) entitled "Marks":

      Marks are a currency restricted to players.  After a person
      registers, e gains 6 Marks.  Marks in the possession of a player
      CANNOT be destroyed.

      The Banker is an office; its holder is responsible for keeping
      track of the possession of Marks.  The Banker's report includes
      the total number of Marks in existence and the number in the
      Lost and Found Department's possession, and e SHALL privately
      inform a player the number of Marks in eir possession as soon as
      possible after receiving from em a request to do so, but the
      Banker SHALL NOT otherwise disclose the number of Marks in any
      entity's possession.

      The owner of a Mark CAN transfer it to another player, or to the
      Lost and Found Department, by informing the Banker e does so.

      When one entity earns a number of Marks from another entity (the
      grantor, by default the Lost and Found Department), that number
      of Marks is transferred from the grantor to em, unless the
      grantor does not own enough Marks, in which case all of the
      grantor's Marks are transferred to em.

      By default, each player has a Mark account which is unlocked.
      Other clauses notwithstanding, a player CANNOT transfer Marks to
      the Lost and Found Department (except by ceasing to be a player)
      if eir Mark account is locked.  The Mark account of a person who
      was the Banker at any time within the last seven days is always
      locked.  The maximum FINE amount for Marks is 5.

Create a new Rule (Power=2) entitled "Mark actions":

      Each of the following actions CAN be initiated by transferring
      the specified number of Marks to the Lost and Found Department
      for the sole stated reason of performing the action.  If this
      transfer is done by informing the Banker, the Banker SHALL once,
      within three days, announce the nature of the action (but not
      who initiated it), which causes the action to take effect.  If
      the transfer is done by any other mechanism, the action takes
      effect immediately.

      - For 1 Mark: lock the Mark account of a specified player for
        five days.

      - For 3 Marks: make a specified proposal in the Proposal Pool
        Insane.  The decision to adopt an Insane proposal CANNOT be
        made Democratic except by the following mechanism:

      - For 3 Marks: make a specified ordinary, Insane decision
        democratic.

      - For 1 Mark: award a specified person a capacitor.

Amend Rule 2284 (Fee-based actions) by replacing:

      - A player CAN award emself a capacitor for a charge of 3 ergs.

with:

      - A player CAN earn 1 Mark for a fee of 3 ergs.

Amend Rule 2295 (Rewards) to read:

      Whenever a player judges a case on time, e earns an number of
      Marks equal to its interest index.

      Whenever a proposal is adopted, its author earns a number of
      Marks equal to its interest index, plus 2 Marks if the proposal
      was adopted unanimously.

      Whenever a person becomes the Speaker or wins the game, e earns
      3 Marks.

      Whenever a NoV becomes Closed and a certain number of Rests are
      created in the Accused's possession, the person who published
      the NoV earns an equal number of Marks.


Create a new Rule (Power=2) entitled "Punishments":

      Whenever a proposal fails, and its voting index is less than
      half of its adoption index, the Lost and Found Department earns
      2 Marks from the proposer.

Create 10 Marks in the possession of the Lost and Found Department.

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