proto: Marks (yay nostalgia) Create a new Rule (Power=2) entitled "Marks":
Marks are a currency restricted to players. After a person registers, e gains 6 Marks. Marks in the possession of a player CANNOT be destroyed. The Banker is an office; its holder is responsible for keeping track of the possession of Marks. The Banker's report includes the total number of Marks in existence and the number in the Lost and Found Department's possession, and e SHALL privately inform a player the number of Marks in eir possession as soon as possible after receiving from em a request to do so, but the Banker SHALL NOT otherwise disclose the number of Marks in any entity's possession. If the owner of a Mark CAN transfer it to another player, or to the Lost and Found Department, by informing the Banker e does so. When one entity earns a number of Marks from another entity (the grantor, by default the Lost and Found Department), that number of Marks is transferred from the grantor to em, unless the grantor does not own enough Marks, in which case all of the grantor's Marks are transferred to em. The Banker, or a person who was the Banker at any time in the last seven days, CANNOT perform any action that would cause em to lose Marks. The maximum FINE amount for Marks is 5. Create a new Rule (Power=2) entitled "Mark actions": A player CAN lock the Mark account of a specified player (the target) by transferring 1 Mark to the Lost and Found Department for the sole stated purpose of doing so. Within four days after this occurs, the Banker SHALL notify the target that eir account has been locked (but not who has locked it); for a period of five days after e has been so notified, the target CANNOT perform any action that would cause em to lose Marks. A player CAN make a specified Agoran decision Insane by transferring 3 Marks to the Lost and Found Department for the sole stated purpose of doing so. An Insane decision CANNOT be made democratic except by the following mechanism: A player CAN change an ordinary, Insane decision in its voting period to be Democratic by transferring 3 Marks to the Lost and Found Department for the sole stated purpose of doing so. Repeal Rule 2289 (Capacitors). Amend Rule 2282 (Energy) so that the itemized list reads as follows: (a) All ergs are destroyed. (b) For each player, that player is awarded 6 ergs if e is the Captain, 5 ergs if e is a Pilot, 3 ergs if e is a Marine, and 4 ergs otherwise; then (c) For each player, that player is awarded one erg for every four Marks in eir possession. (d) For each office, its holder is awarded a number of ergs equal to the interest index of that office. Amend Rule 2284 (Fee-based actions) by replacing: - A player CAN award emself a capacitor for a charge of 3 ergs. with: - A player CAN earn 1 Mark for a fee of 3 ergs. Amend Rule 2295 (Rewards) to read: Whenever a player judges a case on time, e earns an number of Marks equal to its interest index. Whenever a proposal is adopted, its author earns a number of Marks equal to its interest index, plus 2 Marks if the proposal was adopted unanimously. Whenever a person becomes the Speaker or wins the game, e earns 3 Marks. Whenever a NoV becomes Closed and a certain number of Rests are created in the Accused's possession, the person who published the NoV earns an equal number of Marks. Create a new Rule (Power=2) entitled "Punishments": Whenever a proposal fails, and its voting index is less than half of its adoption index, the Lost and Found Department earns 2 Marks from the proposer. Create 10 Marks in the possession of the Lost and Found Department.