On Fri, Feb 26, 2010 at 3:27 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
> On Fri, 26 Feb 2010, comex wrote:
>> On Fri, Feb 26, 2010 at 11:39 AM, Kerim Aydin <ke...@u.washington.edu> wrote:
>>> The thing is, we have to develop an equity issue (or coming-from-the
>>> outside issue) that people care about.  I don't think it was the scams
>>> that killed equity - that's no worse than real life offshore shell
>>> companies to avoid taxes etc. and the stress tests were good.  The
>>> problem was ultimately apathy; almost all issues (e.g. BobTHJs points
>>> awards last fall) ended with people saying "what's done is done and
>>> time has passed, we can't be bothered, null judgement."  -G.
>>
>> Part of this was that (due to pre-trial phases and such) it was always
>> a few weeks before the case was assigned to a judge.  If we bring back
>> equity, we should let the judge judge immediately; if the parties
>> don't like it they can appeal.
>
> Actually, IIRC, equity cases had unusual numbers of recusals for non-
> performing judges.  But I think a lot of the blame really comes down
> to very lax standards for those filing cases (yes that's something I've
> always fought against!)  Still, the new system should have:
> 1.  In calling the case, the plaintiff MUST do eir homework in the
>    first place and recommend an actual punishment.  No recommended
>    punishment = instant dismissal.
> 2.  This puts it more on a criminal timeline; a few days for the
>    defendant to defend eirself (or recommend an alternate punishment)
>    followed by judgement.
> 3.  The important thing is that once the plaintiff and defendant have
>    put out their recommendations (i.e. their initial bargaining
>    positions) they should be encouraged to reach a settlement on
>    their own.
>
> -G.
>
>
>
>

In addition to this, I'm almost certain that you could speed up
judging in other ways in general.
Proto-proto-proto:
-eliminate hawkishness and posture
-the CotC assigns numbers to cases, and publishes reports, but doesn't
assign the cases themselves
-players can volunteer for cases as soon as they are submitted
-suitable limits on when players CAN take cases: only a certain number
of cases per period of time, can't take two cases in a row, can't
retake a case that's been appealed, and so forth (they can be barred,
as well)
-possibly increase the rewards for judging.  In cases that more
directly affect gameplay, I'd imagine pushing your viewpoint forward
is a reward in itself.  In the more abstruse ones, you might need a
bigger reward.  (Maybe case IIs could be reworked to support this
distinction.)

This would probably break some things for a while, but I'd imagine
that's half the fun.

I also agree with David's (username?) thoughts on equity specifically.

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