On Sat, 2009-10-17 at 11:43 -0400, comex wrote: > After forfeiting, there is nothing that suggests that the player can > ever return to the game after losing, so it doesn't make much of a > difference when it comes to, say, point penalties. Both the rule and > my amendment seem to prevent penalties like "everyone must harass you > after losing"; the difference is a rule like "you must do push-ups", > where Suber's rule would nullify the obligation and my amendment > wouldn't. But, on one hand, unlike the original Nomic, we have > criminal courts: whereas intentionally breaking the rules in a game > without a penalty system would be very bad form, even if the player > wanted to quit, violating obligations in Agora generally just results > in more obligations and/or in-game penalties. It's still considered > bad form to intentionally break the rules, but not as bad as it would > be without the courts... you can just ignore whatever penalties are > heaped on you, and people will still play other games with you, > although, depending on the rules and the severity of what you did > before leaving, you might not be able to come back to Agora for a long > time.
This is a hugely problematic opinion. I don't think it's acceptable to break the rules of any game that you play voluntarily unless you want to quit the game permanently, criminal courts or not. As a result, what you're doing here effectively only penalises the honest; dishonest players will break the rules and take meaningless punishments, whereas honest players are effectively mousetrapped. One solution to this might be to implement some sort of hard deregistration that is actually separate from the current time, with a massive timeout on rejoining, so that people can actually leave the game and no longer be bound by the rules. -- ais523