2009/9/12 Ed Murphy <emurph...@socal.rr.com>:
> Proto-Proposal:  Demolish the House
> (AI = 2, please)
>
> [Replaces cards, effectively a few dozen single-use currencies, with a
> few multiple-use currencies.]
>
> Amend Rule 2255 (Major Arcana) by replacing this text:
>
>      The Major Arcana is a deck of Position cards whose dealer is the
>      Herald.  The following Major Arcana cards are defined:
>
> with this text:
>
>      The following imposed offices exist, with the following
>      privileges.  The holder of one of these offices CAN by
>      announcement cause another specified player to become
>      its holder.
>
> Change the title of Rule 2257 to "Basic Action Costs", and amend it
> to read:
>
>      A Basic Action is an action defined as such by the rules.
>
>      Each Basic Action has a Cost, a positive integer defaulting to
>      1, and CAN only be performed by spending that many units of the
>      associated Basic Currency.  The weekly report of each recordkeepor
>      of a Basic Currency includes the Cost of each Basic Action for
>      that currency.
>
>      Changing the Cost of a Basic Action is secured.  The Cost of a
>      Basic Action CAN be changed:
>
>        a) By the associated currency's recordkeepor, without 2
>           objections.
>
>        b) By the associated currency's recordkeepor, as e pledged
>           to do (if elected) during an election for the office that
>           tracks that currency (but no later than the third day of
>           the voting period).
>
> [Pledge restrictions are relaxed - if a candidate makes a vague pledge
> and gets elected anyway, the players deserve what they get - but
> deadline is no longer extended when the voting period is extended.]
>
> Change the title of Rule 2258 to "Salaries", and amend it to read:
>
>      Any currency defined by this rule is known as a Basic Currency,
>      and ownership of it is restricted to players.
>
>      Salary is a first-class player switch tracked by the Accountor,
>      with possible values N,M,O,P where each letter is replaced with
>      a defined basic currency.  The default value for this switch is
>      Change,Change,Justice,Government.  Ordering of N,M,O,P is not a
>      significant differentiating aspect of the switch value, only the
>      number of times each currency type is listed within the switch.
>
>      A player CAN change the value of eir own Salary switch by
>      announcement.
>
>      At the beginning of each month, each first-class player earns a
>      number of units of each Basic Currency equal to the number of
>      times that currency appeared in eir salary switch at the beginning
>      of the month.  As soon as possible after the beginning of each
>      month, the Accountor SHALL publish the state of each player's
>      Salary switch as it was at the beginning of the month.
>
>      Office Salary is a switch for each office tracked by the
>      Accountor, with possible values being the names of each basic
>      currency (default Government).  The holder of each OFFICE CAN
>      change that office's salary by announcement.  At the beginning of
>      each week, each holder of an office earns a number of units of the
>      Basic Currency indicated by its Office Salary equal to its
>      interest index.
>
>      When a first-class player registers, e gains two units of each
>      Basic Currency.
>
>      Government Tokens are a currency tracked by the Grand Poobah.
>
>      Justice Tokens are a currency tracked by the Insulator.
>
>      Change Tokens are a currency tracked by the Anarchist.
>
> Change the title of Rule 2259 to "Taxation", and amend it to read:
>
>      An entity's tax bracket is an integer from 1 to 5, default 2.
>
>      When an entity is taxed, N/10 of its holdings of each Basic
>      Currency (rounded down) are destroyed, where N is its tax bracket.
>
>      At the end of each month, each entity is taxed.
>
> [Audits are greatly simplified.]
>
> Change the title of Rule 2260 to "Government Actions", and amend it by
> replacing this text:
>
>      When a player wins an election, e earns two draws from the
>      Government Deck.
>
>      The Deck of Government consists of the following cards, listed
>      by title followed by Exploit (default) or Effect (if marked as
>      such).
>
> with this text:
>
>      When a player wins an election, e gains a number of Government
>      Tokens equal to the office's interest index.
>
>      The following Basic Actions CAN be performed by spending
>      Government Tokens:
>
> and by replacing "increased" with "decreased" in the Arm-Twist
> section, and by removing "one." from the end of the No Confidence
> section, and by removing the "Government Ball" section.
>
> [Election bonus changed to one week's salary.  Lottery is moved to
> its own rule below.]
>
> Change the title of Rule 2261 to "Change Actions", and amend it to
> read:
>
>      When a proposal authored by a player is adopted and takes
>      effect, that player gains a number of Change Tokens equal to
>      its interest index.
>
>      The following Basic Actions CAN be performed by spending
>      Change Tokens:
>
>      * Distrib-u-Matic - Indicate an Undistributable proposal. That
>                          proposal becomes Distributable.
>
>      * Committee       - Indicate a Distributable proposal. That
>                          proposal becomes Undistributable.
>
>      * Your Turn       - Indicate a player.  E SHOULD perform at
>                          least one Basic Action in the next 72
>                          hours. If e fails to do so, you CAN once
>                          destroy a unit of Basic Currency in eir
>                          possession by announcement in the subsequent
>                          week.
>
>      * Presto!         - Indicate an entity and a Basic Currency
>                          held by that entity.  One unit of that
>                          Currency is transferred from em to you.
>
>      * Not Your Turn  -  Indicate a given Basic Action that was
>                          performed in the last 24 hours. That action
>                          is canceled and did not occur. If this action
>                          would create a paradox preventing its own
>                          success, then it is unsuccessful.
>
>      * Supersize Me    - Specify an entity. That entity's tax bracket
>                          is decreased by 1.
>
>      * Shrink Potion   - Specify an entity. That entity's tax bracket
>                          is increased by 1.
>
> Change the title of Rule 2262 to "Justice Actions", and amend it to
> read:
>
>      When a judge judges a case within its time limit, e earns a
>      number of Justice Tokens equal to its interest index.  Within
>      one week after an appeal case is judged OVERRULE, a member of
>      the appeal judge's basis CAN destroy a number of the prior
>      judge's Justice Tokens equal to the prior case's interest
>      index, unless the prior judge has already lost Justice Tokens
>      due to that OVERRULE.
>
>      The following Basic Actions CAN be performed by spending
>      Justice Tokens:
>
>       * Absolv-o-Matic   - Indicate a player with at least one Rest.
>                            A Rest in that player's possession is
>                            destroyed.
>
>       * Stool Pigeon     - Indicate a player who has not been
>                            indicated for this action within the last
>                            72 hours. A Rest is created in that player's
>                            possession.
>
>       * Drop your Weapon - Indicate an entity and a Basic Currency held
>                            by that entity. E loses one unit of that
>                            currency.
>
>       * Discard Picking  - Indicate a Basic Currency of which at least
>                            one unit was destroyed in the past 72
>                            hours. You gain one unit of that currency.
>
>       * Penalty Box      - Specify an entity. You CAN, in the same
>                            message, With Notice (you must have
>                            previously declared intent as specified by
>                            other rules), cause em to be taxed, unless
>                            e has already been taxed since you last
>                            declared intent.
>
> [Judicial salary increased to match interest index.]
>
> Repeal Rule 2253 (Cards).
> Repeal Rule 2254 (Position Cards).
> Repeal Rule 2257 (Exploit Cards).
> Repeal Rule 2266 (Effect Cards).
>
> Create a rule titled "Wood for Sheep" with this text:
>
>      A player CAN spend four units of any one Basic Currency to gain
>      one unit of a different Basic Currency that e specifies.
>
> [We're long overdue for a Catan reference in the rules.]
>
> Create a rule titled "Lottery" with this text:
>
>      A player CAN spend one unit of each Basic Currency to enter
>      the lottery.  As soon as possible after e does so, the Accountor
>      SHALL select a random number from 1 to 100; if it is 100, then
>      the player satisfies the Winning Condition of Fortune (cleanup
>      procedure: all entities cease to satisfy this Winning Condition).
>
> Set Costs as follows:
>
>   2  Arm-Twist
>   4  Lobbyist
>   4  Local Election
>   8  Debate-o-Matic
>   8  On the Nod
>   8  Kill Bill
>   8  No Confidence
>
>   2  Committee
>  40  Not Your Turn
>  14  Presto!
>   4  Shrink Potion
>   4  Your Turn
>
>   3  Discard Picking
>   2  Drop Your Weapon
>   8  Penalty Box
>   8  Stool Pidgeon
>
> [Anything not listed defaults to 1.]
>
> For each card that was owned by a player immediately before the adoption
> of this proposal, e gains a number of units of Basic Currency equal to
> the Cost of the corresponding Basic Action (if any), or 14 if there is
> no corresponding Basic Action.
>
I like. Especially the Catan reference.

-- 
-Tiger

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