Jonatan Kilhamn wrote: > (Sorry about posting this here, but I couldn't find any active nomic forum.) > > I'm going to a gaming con in Sweden later this summer, and the theme > of the con is that it's going to declare itself a republic. There will > be some kind of LARP going on throughout the weekend about supporting > one of three candidates in the presidential election, which will take > place on the last day of the con. However, a fresh-starting nation > would need some laws, wouldn't it? So I'm planning on running a game > of nomic with the explicit purpose of ending up with the laws of the > republic that's about to form. However, there are a few things that > I'm not sure on how to do: > > How long should the game be? It's a four-day con, so either one > evening, one day, two days or the entire con? If it's a long game, one > could have a number of sessions each day and a mailbox outside the > room where people put the proposals, which are then discussed and > voted on during session. > > Since it's a republic, I toyed with the idea of making every vote open > to all the people - the entire con - and let the players ('Senators' > or 'Politicians') gather supporters who just come and vote (only works > if it's a fairly long game).
You're describing a direct democracy, not a republic. Let each player ('Citizen') endorse a politician of eir choice ('Representative', 'Senator', 'Politician'); a senator's voting power is equal to the number of citizens (including emself) endorsing em -- eir constituency. Actually, to encourage fewer senators and partisan politics (which will keep things moving faster -- fewer votes to count), don't give Senators votes as citizens. A Senator's voting power is equal to the number of Citizens, excluding emself, endorsing em.