2009/6/15 Alex Smith <ais...@bham.ac.uk> > > On Mon, 2009-06-15 at 17:20 +0200, Jonatan Kilhamn wrote: > > Since it's a republic, I toyed with the idea of making every vote open > > to all the people - the entire con - and let the players ('Senators' > > or 'Politicians') gather supporters who just come and vote (only works > > if it's a fairly long game). Upside is that we could encourage making > > rules that in some manner affect the actual con, or at least the > > election LARP, since everyone that wants can have a say. Downside is > > that someone might do a boring "end the game, I win" proposal and just > > bring a lot of friends to get it voted through. > > > > Thoughts? > > Some sort of mutability-index based solution. For instance, the original > Suber ruleset had two sorts of rules (mutable and immutable); mutable > rules needed unanimous consent on one proposal to pass, whereas > immutable rules needed unanimous consent on two proposals to pass (and > players took turns to submit proposals). In your situation, you could > have some sort of double-chamber situation where you needed support both > from the politicians, and from the populace in general, to enact a > proposal; that would limit most abuses. (In such a case, you should also > need proposals to admit new players to the game; many nomics have that > rule, and they almost invariably pass except during invasions, or if the > existing players think the new players are joining for ulterior motives > (/me apologises to BobTHJ on behalf of the rest of the PNP...).)
Joining the ranks of the politicians would have to be done if not through proposal then at least with politician consent. I'm currently translating and adapting Suber's ruleset, and in addition to the immutable and mutable rules I was thinking maybe I could have the Laws, which are binding in the LARP but cannot affect the rule-making process. The populace (being the larpers) would be allowed to vote on proposals changing the laws, but not the others. -- -Tiger