On Mon, Jun 15, 2009 at 11:26 PM, Roger Hicks<pidge...@gmail.com> wrote: > On Sun, Jun 14, 2009 at 01:42, Benjamin > Caplan<celestialcognit...@gmail.com> wrote: >> Kerim Aydin wrote: >>> Result: strategy, more cards can be defined with probabilities a mix of >>> choice and random. >>> >>> What do you think, worth the complication with it getting as cross-matrixed >>> as notes but associated with specialties? A better way to do committees? >>> Yes/no/maybe? >> >> Interesting. I like the idea; I would vote for it, over your previous >> proto even. >> >> I wonder if this can be taken even farther, to the point of MtG-style >> deckbuilding. > > It would be interesting if the combination of cards you held somehow > cumulatively led to your abilities within Agora with the goal being to > constantly trade for the right combination of cards that would meet > the objectives you desired. For example: > > "(Legislative) This card grants you two votes on Ordinary proposals of > you hold exactly three Judicial cards." > > "(Judicial) This card permits you to appeal any one Inquiry case, then > it is transferred to a random player and a random card they hold is > transferred to you." > > "(Administrative) This card grants you two votes on any election for > an office for which you are a candidate, then is discarded. At the > time the election ends, if you hold five or less cards, those votes > are counted as AGAINST." > > "(Legislative) This card allows you to make N proposals distributable, > where N is the number of valid votes you cast on the most recently > resolved officer eleciton. This card is discarded after use." > > Ignore wording for the above (obviously effects like these would need > to be fine-tuned) - evaluate for the overall concept. > > BobTHJ >
A card that allows you (with certain restrictions) to add a new card to the deck.