On Mon, Jun 15, 2009 at 11:26 PM, Roger Hicks<pidge...@gmail.com> wrote:
> On Sun, Jun 14, 2009 at 01:42, Benjamin
> Caplan<celestialcognit...@gmail.com> wrote:
>> Kerim Aydin wrote:
>>> Result: strategy, more cards can be defined with probabilities a mix of
>>> choice and random.
>>>
>>> What do you think, worth the complication with it getting as cross-matrixed
>>> as notes but associated with specialties?  A better way to do committees?
>>> Yes/no/maybe?
>>
>> Interesting. I like the idea; I would vote for it, over your previous
>> proto even.
>>
>> I wonder if this can be taken even farther, to the point of MtG-style
>> deckbuilding.
>
> It would be interesting if the combination of cards you held somehow
> cumulatively led to your abilities within Agora with the goal being to
> constantly trade for the right combination of cards that would meet
> the objectives you desired. For example:
>
> "(Legislative) This card grants you two votes on Ordinary proposals of
> you hold exactly three Judicial cards."
>
> "(Judicial) This card permits you to appeal any one Inquiry case, then
> it is transferred to a random player and a random card they hold is
> transferred to you."
>
> "(Administrative) This card grants you two votes on any election for
> an office for which you are a candidate, then is discarded. At the
> time the election ends, if you hold five or less cards, those votes
> are counted as AGAINST."
>
> "(Legislative) This card allows you to make N proposals distributable,
> where N is the number of valid votes you cast on the most recently
> resolved officer eleciton. This card is discarded after use."
>
> Ignore wording for the above (obviously effects like these would need
> to be fine-tuned) - evaluate for the overall concept.
>
> BobTHJ
>

A card that allows you (with certain restrictions) to add a new card
to the deck.

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