On Sun, Apr 26, 2009 at 11:15 PM, Ed Murphy <emurph...@socal.rr.com> wrote:
> Quazie wrote:
>
>> If a Cat's Liveliness is Unknown and an action has happened that
>> depends on that Cat being Dead or Alive, a new Cat, henceforth known
>> to as a Kitten is created.  Players SHOULD NOT create Kittens without
>> explicitly stating that a Kitten is being created.  If a Cat with an
>> Unknown Liveliness becomes Dead, then all associated kittens also
>> become Dead.  Likewise, if a Cat's Liveliness flips to Alive, all
>> corresponding Kittens also become Dead.
>
> ...and the last "Dead" should be "Alive", but again, see bug pointed
> out in previous message.
>

If a Cat's Liveliness is Unknown and an action has happened that
depends on that Cat being Dead or Alive, a new Cat, henceforth known
to as a Kitten is created.  Players SHOULD NOT create Kittens without
explicitly stating that a Kitten is being created.  Once a Cat becomes
Dead/Alive Schroedingor SHOULD resolve all Kittens dependent on that
Cat to the best of eir ability.

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