On Sun, Apr 26, 2009 at 11:15 PM, Ed Murphy <emurph...@socal.rr.com> wrote: > Quazie wrote: > >> If a Cat's Liveliness is Unknown and an action has happened that >> depends on that Cat being Dead or Alive, a new Cat, henceforth known >> to as a Kitten is created. Players SHOULD NOT create Kittens without >> explicitly stating that a Kitten is being created. If a Cat with an >> Unknown Liveliness becomes Dead, then all associated kittens also >> become Dead. Likewise, if a Cat's Liveliness flips to Alive, all >> corresponding Kittens also become Dead. > > ...and the last "Dead" should be "Alive", but again, see bug pointed > out in previous message. >
If a Cat's Liveliness is Unknown and an action has happened that depends on that Cat being Dead or Alive, a new Cat, henceforth known to as a Kitten is created. Players SHOULD NOT create Kittens without explicitly stating that a Kitten is being created. Once a Cat becomes Dead/Alive Schroedingor SHOULD resolve all Kittens dependent on that Cat to the best of eir ability.