Alex Smith wrote: > On Fri, 2009-03-27 at 14:55 -0400, Geoffrey Spear wrote: >> On Fri, Mar 27, 2009 at 2:51 PM, Sean Hunt <ride...@gmail.com> wrote: >>> Also, perhaps we should allow the Assessor to end a voting period early >>> if there is a certain amount of positive votes (say, VI twice the AI and >>> at least half of all active players voting). >> Tweaks? (Allow arbitrary changes to the gamestate without objection) > > Agora used to have a rule like that, but it was repealed (I can't > remember why, but there was a good reason). > > Personally, I think it should be not only without objection, but require > a large amount of support.
Proto-rule: {A player may cause instant adoption of a proposal that has not yet been voted on with A*P/(A+1) support, rounded down to the nearest integer, where A is the proposal's adoption index and P is, if there is an ongoing vote on the proposal, the number of eligible first-class voters, otherwise the number of active first-class players. There is no minimum time to cause instant adoption of a proposal; it may be performed as soon as sufficient support is garnered. This takes precedence over rule 1728, section b). When a proposal is instantly adopted, it is removed from the Proposal Pool, any Agora Decisions on whether to adopt it conclude with no result, and it takes effect. The Assessor SHOULD make note of the effects of the instant adoption, but failure to do so does not prevent the instant adoption from taking effect.} Some rules may need amendment to get the precedence right.