On Wed, Feb 11, 2009 at 10:45 AM, Kerim Aydin <[email protected]> wrote:
> It can't take effect until you've (a) initiated the matter and
> (b) voted upon it to adopt it.  The question is, what information is
> sufficient to identify the "matter" at hand?  (e.g. identify the "proposal")
> A proposal ID is not the proposal; it works only as long as the ID number
> is an unambiguous reference to "something" (e.g. a text).   When the
> matter is initiated, it must indicate the something, and I would argue
> that that's a clear reference to a particular text.  Once that reference
> is made, look for example at R683(b).  When I voted for the proposal, I
> was not clearly identifying an ID container regardless of its contents,
> I was voting (e.g. "clearly identifying") a particular set of contents.
> There's also the question of what is resolved by the vote collector.

But this goes back to the immutability argument.  While you claim that
a 'proposal' is really an ID number attached to some text, I'm arguing
that a proposal is a specific object, with attributes such as adoption
index and text, like a rule or contract.  The text of a proposal can
be changed without making it a different proposal, just as a contract
remains the same contract even if amended.  The matter of whether to
adopt a certain proposal, like the matter of whether to make a certain
contract a contest, remains relevant to the same proposal or the same
contract even if it's amended.

Thus 'whether to adopt proposal NNNN' is not just a short form for
'whether to create a new Power=2 Rule reading "blaz" and repeal Rule
1234'; it's what it says on its face, whether to adopt the object
known in the gamestate as proposal NNNN, which is a document for which
the gamestate tracks a text and an adoption index.

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