On Tue, Sep 23, 2008 at 2:27 PM, Ben Caplan
<[EMAIL PROTECTED]> wrote:
> On Saturday 20 September 2008 07:24:47 pm Ben Caplan wrote:
>> I (do not, yet) agree to the following, become a cartographer, and
>> become Cartographer-General :
>
> Comments? Anyone?

It seems like it would be difficult starting out.  To begin, I could
create a location from the Explorers' Club for 3 compasses, which
would immediately become my capitol, and then anybody could invade it
for one compass; I would gain two compasses but then immediately lose
them to the invader, who would thereby have made a profit of one
compass.  Of course, then somebody else could do the same thing to em.

If I instead create two locations, one of which is not connected to
the Explorers' Club, then I'm even more screwed.  I don't have enough
compasses left over to change my capitol, which must therefore be the
location adjacent to the Explorers' Club.  Somebody could invade that
for one compass, and then the second location would be my capitol, and
the same somebody could invade that as well for a second compass.
Both times, I would gain two compasses but then lose one to the
invader.  I would end up with 3 compasses, whereas the invader would
still have eir full 7, plus both my locations.

In summary: capitols need to be defensible.

-root

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