On Wed, Sep 10, 2008 at 11:12 AM, Kerim Aydin <[EMAIL PROTECTED]> wrote:
> (root would you accept coauthorship?)

Without having to do any actual work?  Absolutely!

> Create the following Rule, Cards, power 2:
>
>      Cards are any class of assets defined by the Rules to be
>      cards.  For the rules to define a class of assets to be a
>      card, the Rules must define its Title, its Party, and either
>      its Exploit or its Position, but not both.  Card instances
>      of the same class are fungible.  No two classes of card may
>      have the same title.   Ownership of cards is restricted to
>      players, contests, and the Deck.
>
>      The Dealor is a high-priority office and the recordkeepor
>      for cards.   The Dealor CAN, by announcement:
>        * create cards in the possession of the deck;
>        * destroy cards;
>        * perform actions on behalf of the Deck;
>        * transfer cards between any two entities;
>      however the dealor SHALL only perform these actions as
>      explicitly permitted by the Rules.

One thing I'd like to see happen this time is to have contract-defined
cards available right from the get-go.  Contracts should not share the
same Deck and Dealor, however, so these concepts should be
generalized.

>       * Title:     Dud
>         Exploit:   You may wish in your own mind that you had a
>                    luckier Draw.

Duds never really got very interesting last time.  Unless you have a
specific idea for using them, I'd prefer to just leave them out.

-root

Reply via email to