On Wed, Jul 16, 2008 at 11:14 AM, ais523 <[EMAIL PROTECTED]> wrote: > Of course, what might be really interesting would be an antiveto that > lowered AI by 1; AI<1 proposals could be interesting, as could making > proposals insufficiently powerful so they couldn't do what they were > meant to be able to do.
AI<1 proposals would be unable to modify rules. Additionally, any proposal that requires AI<1 to pass presumably could be trivially reversed by the action of an opposing AI<=1 proposal. Letting proposals be adopted with insufficient power is bad, as it can result in some but not all of the proposal's provisions being effective, leaving the game in an unexpected state. -root