On Thu, May 29, 2008 at 11:41 AM, Geoffrey Spear <[EMAIL PROTECTED]> wrote:
> On Thu, May 29, 2008 at 1:12 PM, Alexander Smith <[EMAIL PROTECTED]> wrote:
>> my gnarlierness depends on the interpretation of the rules (for
>> instance, if there were a rule "Whenever an exiled entity is ever
>> not a player, e is registered", it would cause the same sort of
>> trigger loop as this one, and interpretation of those rules would
>> determine whether the entity in question were a party.
>
> But there isn't such a rule, and the whole point of awarding wins by
> paradox is (or should be, anyway) about paradoxes that are actually in
> the rules.  Your ability to create a paradoxical contract without the
> support of a majority of players which makes information required to
> judge a case logically impossible for the judge to ascertain isn't the
> same as an ability to trick the other players into voting for a series
> of rules changes that create a paradox.

Unfortunately, whether e *should* be able to do it has little bearing
on whether e *can* do it.

-root

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