On Mon, Apr 14, 2008 at 2:53 PM, Iammars <[EMAIL PROTECTED]> wrote: > 4 - Status > Status is a player switch with values of Won, Lost, Hosting and Fighting > (default). A player's Status may only be flipped by the Referee. The Referee > may be the only player whose Status is set to Hosting. > 5 - Activity > Activity is a player switch with values of Fighting and Fawning > (default). A player's Activity may only be flipped by the Referee.
I suggest more distinctive names for these. The rules already define a player switch called Activity. Also, how and under what circumstances may the referee flip these switches? > 7 - Challenges > Any Fawning Fighter may challenge any other Fawning Fighter by > announcement. Upon doing so, each of the involved Fighters becomes Fighting. Do they become Fighting in Status, Activity, or both? > If the winner has more FAPs than the loser, the winner gains one FAP. If > the winner has less FAPs than the loser, the winner gains three FAPs. If the > winner and the loser have the same number of FAPs, then the winner gains two > FAPs. Are these things all done consecutively (with the effect that if the winner initially trails the loser by exactly 3 FAPs, e gains a total of 5), or is the intent that only one of these be performed? Overall: how is the secret rule determined? Does it ever change? -root