On Feb 1, 2008 3:37 PM, Roger Hicks <[EMAIL PROTECTED]> wrote:
> I create a Digit Ranch (land #6) in the possession of root with a Seed of 8.

So I'm trying to figure out my strategy here, but I don't see how I
can make any progress.  A digit ranch from the start of the month will
produce about 4 digits before it's up for destruction.  Assuming that
I manage to produce 4 usable digits per land (which may be difficult
given the apparent necessity of milling), I have the following
options:

1) Harvest the ID number of a proposal for 1 or 2 points.  But that's
one less Water Rights Voucher, so I'm going to lose a land, which cost
me 3 points in the first place.

2) Harvest the ID number of a CFJ for a Water Rights Voucher.  This
I'm using the entire output of a land just to preserve it.

3) Harvest the ID number of a new rule to gain a land.  But that's one
less Water Rights Voucher, so I'm going to lose a land in exchange.
If I foolishly do this at the end of the month instead of the
beginning, I'm going to lose the land I just gained as well.

4) Harvest the ID number of a repealed rule to destroy a land
belonging to somebody else.  But that's one less Water Rights Voucher,
so I'm going to lose a land as well.

5) Harvest the number 1234567890 to steal a land belonging to somebody
else.  This costs 10 crops, so it's even less efficient than
harvesting the ID numbers of a new rule and a repealed rule for a
similar combined effect.

Obviously a lot of trading is needed to make this work.  Even then,
proposals seem to be the only thing worth harvesting, but nobody
currently has the all-important 5 Ranch, and it's not worthwhile to
buy extra lands without subsidy.  Any ideas?

-root

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