On Feb 1, 2008 4:29 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> On Feb 1, 2008 3:37 PM, Roger Hicks <[EMAIL PROTECTED]> wrote:
> > I create a Digit Ranch (land #6) in the possession of root with a Seed of 8.
>
> So I'm trying to figure out my strategy here, but I don't see how I
> can make any progress.  A digit ranch from the start of the month will
> produce about 4 digits before it's up for destruction.  Assuming that
> I manage to produce 4 usable digits per land (which may be difficult
> given the apparent necessity of milling), I have the following
> options:
>
> 1) Harvest the ID number of a proposal for 1 or 2 points.  But that's
> one less Water Rights Voucher, so I'm going to lose a land, which cost
> me 3 points in the first place.
>
> 2) Harvest the ID number of a CFJ for a Water Rights Voucher.  This
> I'm using the entire output of a land just to preserve it.
>
> 3) Harvest the ID number of a new rule to gain a land.  But that's one
> less Water Rights Voucher, so I'm going to lose a land in exchange.
> If I foolishly do this at the end of the month instead of the
> beginning, I'm going to lose the land I just gained as well.
>
> 4) Harvest the ID number of a repealed rule to destroy a land
> belonging to somebody else.  But that's one less Water Rights Voucher,
> so I'm going to lose a land as well.
>
> 5) Harvest the number 1234567890 to steal a land belonging to somebody
> else.  This costs 10 crops, so it's even less efficient than
> harvesting the ID numbers of a new rule and a repealed rule for a
> similar combined effect.
>
> Obviously a lot of trading is needed to make this work.  Even then,
> proposals seem to be the only thing worth harvesting, but nobody
> currently has the all-important 5 Ranch, and it's not worthwhile to
> buy extra lands without subsidy.  Any ideas?
>

I was just coming to a similar conclusion myself. Perhaps WRV need to
be easier to acquire, or else must be spent less frequently. Let me
give this some thought.

BobTHJ

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