On Feb 1, 2008 4:29 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: > On Feb 1, 2008 3:37 PM, Roger Hicks <[EMAIL PROTECTED]> wrote: > > I create a Digit Ranch (land #6) in the possession of root with a Seed of 8. > > So I'm trying to figure out my strategy here, but I don't see how I > can make any progress. A digit ranch from the start of the month will > produce about 4 digits before it's up for destruction. Assuming that > I manage to produce 4 usable digits per land (which may be difficult > given the apparent necessity of milling), I have the following > options: > > 1) Harvest the ID number of a proposal for 1 or 2 points. But that's > one less Water Rights Voucher, so I'm going to lose a land, which cost > me 3 points in the first place. > > 2) Harvest the ID number of a CFJ for a Water Rights Voucher. This > I'm using the entire output of a land just to preserve it. > > 3) Harvest the ID number of a new rule to gain a land. But that's one > less Water Rights Voucher, so I'm going to lose a land in exchange. > If I foolishly do this at the end of the month instead of the > beginning, I'm going to lose the land I just gained as well. > > 4) Harvest the ID number of a repealed rule to destroy a land > belonging to somebody else. But that's one less Water Rights Voucher, > so I'm going to lose a land as well. > > 5) Harvest the number 1234567890 to steal a land belonging to somebody > else. This costs 10 crops, so it's even less efficient than > harvesting the ID numbers of a new rule and a repealed rule for a > similar combined effect. > > Obviously a lot of trading is needed to make this work. Even then, > proposals seem to be the only thing worth harvesting, but nobody > currently has the all-important 5 Ranch, and it's not worthwhile to > buy extra lands without subsidy. Any ideas? >
I was just coming to a similar conclusion myself. Perhaps WRV need to be easier to acquire, or else must be spent less frequently. Let me give this some thought. BobTHJ

