On Nov 29, 2007 10:19 AM, Zefram <[EMAIL PROTECTED]> wrote:
> Roger Hicks wrote:
> >Except where modified by other rules, the entities qualified to be
> >assigned as judge of a judicial case are those who share the highest
> >Quality value.
>
> Bad idea.  Quality records are likely to get out of synch with reality,
> as for example happened to OscarMeyr's posture two days ago.  Under
> your system, a mistake in recording quality means that future judge
> assignments are invalid and don't occur, which means an awful lot of
> state recalculation when the error is discovered.  Under the present
> system a mistake in posture means that future judge assignments or (as
> in the recent case) rotations are illegal but still valid, so subsequent
> judicial activity continues much as we perceive it to be.
>
What if we revised the assignment provision to read "The CotC SHALL
NOT knowingly assign an unqualified judge to a case." This would
prevent assignments of unqualified judges from being later found
invalid.

> >Repeal R1871.
>
> I'd prefer that the rule be reused by the replacement rotation mechanism.
> There's a lot of history in these rule numbers, and the association of
> 1871 with judge rotation is useful to maintain for mnemonic value.  (The
> astute may have noticed that my judicial reform proposal systematically
> repealed the rules that were enacted by, and so numerically associated
> with, Kelly's reforms in the 1990s.  Same principle applied to a contrary
> objective.)
>
Sounds reasonable.


> >If this would cause that Player's Quality to be less than or equal to
> >0, each active Player's Quality is increased by eir Eagerness.
>
> This increase might need to be done multiple times to get all qualities
> non-negative.  Better to put it into a separate provision, I think,
> in case quality decreases from a different cause are later introduced.
> In fact, you had to repeat it in the next two paragraphs, so it's already
> an obvious candidate for factoring out.
>
Good point.

>
> By the way, on naming: "quality" makes some kind of sense for an
> individual case, but not for the running score.  I think it's insulting
> in the latter role.  I suggest "turniness" or something akin for the
> running score.  If something is to be called "quality" it should probably
> be the per-CFJ adjustments.  Then the score that is used in actually
> assigning a judge is probably "qualifitude", and is the sum of (per-CFJ)
> quality and (running) turniness.
>
Thanks, I may borrow some of your terms.

> >The Quality of a Judicial Panel is the sum of the Quality of its members.
>
> This is an interesting concept, which could do with being expanded.
> You've protoed a specific provision for reducing a person's quality
> when assigned to a case as part of a panel.  You could do this more
> neatly in the panel rule, by saying that adjustments made to a panel's
> quality (or, in my separated version, turniness) are shared out among
> the panel members.  By running this derived panel quality in reverse,
> you would avoid needing special cases in other rules.

I'm not sure I follow your last sentence. Can you give me an example?
>
> >f) A Player MAY spend N+2 VCs of different colors to increase another
> >Player's Quality by N.
>
> Bad idea.  Players can influence their quality quite a lot for free
> through eagerness anyway.  I think this is something that conceptually
> should not be influenced by currency holdings, particularly ones that
> are mainly tied to voting.  Also, practically, let's not have uncertainty
> in VCs cause uncertainty in judge assignments.  The courts need to work
> reliably even when much of the game state is unknown.
>
Since this seems to be a bit more controversial I think I'll break it
out into a separate proposal. However, I do think the occasional
"fixing" of judge assignments would make for interesting play, if it
could be done in such a way as to not break the judicial system.
Presently, only the CotC has the power to fix a judicial assignment.
While I believe you have made efforts to fairly assign judges, it
would be nice if this power were shared around to all players in a
limited fashion.

BobTHJ

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