Roger Hicks wrote:
>     A player may expend one VC to increase eir own voting limit on an
>     ordinary proposal by one.

This makes a VC effectively an EV (Extra Vote), as existed in the
early years.  Spending capital to influence a single proposal does not
make for a good game.  If you want to cast your EVs AGAINST a proposal,
then you may well succeed in voting it down, but next week it'll just
be proposed again and now you have no EVs left.  In this environment,
with rare exceptions where time is of the essence, it only makes sense
to cast EVs FOR a proposal.  Also, the threat of casting EVs AGAINST
creates an incentive for proposers (particularly in time-sensitive cases)
to propose in duplicate, so that you can't vote all the copies down.

Someone will then make the case for restricting proposing in order
to solve those problems, but that's a cure worse than the disease.
It's been tried before, and it's stifling.  We don't in practice have
difficulty in managing, debating, and voting on all the proposals that
get made in the unrestricted system, so any restriction is entirely
artificial, which is bad economics and bad gameplay.

-zefram

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