On 5/25/07, Roger Hicks <[EMAIL PROTECTED]> wrote:
If a rule states that a Magnate pays a specified type and amount of
property, then that property is transferred to the designated receiving
Magnate instantly (if possible) upon that requirement taking effect.

Ick.  My apologies for not having commented until now, but if Agora
has taught me anything, it's that platonic property transfers are a
Bad Thing (also that "I say I do, therefore I do" is a fallacy, but
that's not apropos).  The weekly percentage-based tax levies seem a
particularly pernicious instance; whenever an error is detected, all
the affected Magnates' levies in the intervening period of time will
have to be reassessed as well.

A Player who performs one of the following actions without being certified
for that action has er Voting Limit on Ordinary Proposals reduced by two (to
a minimum of 0):
* Submitting a ballot for distributed proposals
* Supporting or opposing a dependent action
* Submitting a proposal for distribution

Methinks that the main effect of this, especially in conjunction with
R2142, is that half the players' VLOPs will drop to 0, and all the
interesting proposals will be democratic.  Which isn't necessarily a
bad thing, but if history is any indication, I suspect that the
certification mechanism will see little use.

After an Ordinary Proposal is distributed, but before voting ends, any
Player may destroy digits e controls corresponding to the digits in the
number of that proposal by announcement. This has the effect of increasing
eir Voting Limit on that Proposal by two. This action may be performed
multiple times by the same Player for the same Proposal.

When a Judge issues a judgment on a CFJ, e may (once per CFJ) destroy digits
e controls corresponding to the digits in the number of the CFJ. If e does,
the Agoran Treasury pays em $1000.

As soon as possible after a new rule is added to the ruleset, a Player may
(once per rule) destroy digits e controls corresponding to the digits in the
number of that new rule. If e does, e gains 1 VC.

Is the intent that the player must destroy a digit corresponding to
*each* digit in the number of the proposal, CFJ, or rule?  If so, I'm
not sure that this requirement is conveyed.

An Equation Factory is a type of Land. An Equation factory consists of a
mathematical equation containing three variables (represented by the capital
letters X, Y, and Z). An Equation Factory's equation is determined at the
time it is created and it may not be changed. At any time, the owner of an
Equation Factory, if e holds an Equator's License, may use any three digits
e owns to 'Process Equations' by announcement:
1. E substitutes those digits into the equation in place of the Variables.
2. E solves the equation to obtain a result between 0 and 99 inclusive.
3. The original digits are destroyed and e receives two newly created
digits, one for each digit in the resulting number (adding a leading zero if
needed to obtain a two digit number)
If, when solved, an equation produces a number that is not in the range of 0
to 99 that Equation Factory is destroyed.

I don't get this.  If all of the variables have been instantiated,
then there is nothing to solve for.  My guess is that you mean
"expression", not "equation".

Also, what happens if the result is not an integer?

-root

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