Knock on wood, we only get about 1-2 ddos a year with ~10k subs, we have
blackhole communities setup for mitigation but usually the attack stops
before we can even identify the attack and destination. "knocks on wood"

On Mon, Jan 28, 2019 at 3:22 PM James Howard <[email protected]> wrote:

> Could be revenge for something like one of our guys bragged about the
> other day.  He and his buddy were playing and made a bet.  The next guy to
> get killed had to pay the other guy $100 (outside of the game).  Our guy
> promptly ran up behind his buddy in the game and shot him in the back of
> the head.  He was very proud of winning the bet……
>
>
>
> *From:* AF [mailto:[email protected]] *On Behalf Of *Adam Moffett
> *Sent:* Monday, January 28, 2019 4:57 PM
> *To:* [email protected]
> *Subject:* Re: [AFMUG] Gaming Explanations
>
>
>
> Friendly fire is on for realism.  It's so you have to check your targets
> and not just turn every corner already shooting, nor can you use
> grenades indiscriminately.
>
> As to why they do it, sometimes you can see them losing their temper at
> a teammate over some perceived slight then they pop a few rounds into
> their buddy.  Sometimes it's retaliation for being killed by their
> teammate.  Every now and then you get some person who joins the game
> seemingly just to silently shoot their own team in the back.  I don't
> know what motivates that last person. Maybe they're an enraged
> adolescent who feels powerless in real life and thrills in exercising
> power over another person even if it's in a trivial way......or maybe
> he's just a dick.
>
> I mostly play older games now, like Day of Defeat.  The community is a
> lot smaller and everyone is more polite.
>
>
> On 1/28/2019 10:03 AM, Jay Weekley wrote:
> > I thought team kill was turned of on games like that.
> >
> > Nate Burke wrote:
> >> So is that something he would have done on purpose?  Why?
> >>
> >> On 1/28/2019 8:51 AM, Mike Hammett wrote:
> >>> He killed someone else on his own team.
> >>>
> >>> A large amount of game play is *NOT* centralized, that's why NAT
> >>> issues are what they are.
> >>>
> >>>
> >>>
> >>> -----
> >>> Mike Hammett
> >>> Intelligent Computing Solutions <http://www.ics-il.com/>
> >>> <https://www.facebook.com/ICSIL><
> https://plus.google.com/+IntelligentComputingSolutionsDeKalb>
> <https://plus.google.com/+IntelligentComputingSolutionsDeKalb%3e><
> https://www.linkedin.com/company/intelligent-computing-solutions><
> https://twitter.com/ICSIL>
> >>>
> >>> Midwest Internet Exchange <http://www.midwest-ix.com/>
> >>> <https://www.facebook.com/mdwestix><
> https://www.linkedin.com/company/midwest-internet-exchange><
> https://twitter.com/mdwestix>
> >>>
> >>> The Brothers WISP <http://www.thebrotherswisp.com/>
> >>> <https://www.facebook.com/thebrotherswisp>
> >>>
> >>>
> >>> <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
> >>>
> ------------------------------------------------------------------------
> >>>
> >>> *From: *"Nate Burke" <[email protected]>
> >>> *To: *"Animal Farm" <[email protected]>
> >>> *Sent: *Monday, January 28, 2019 8:48:03 AM
> >>> *Subject: *[AFMUG] Gaming Explanations
> >>>
> >>> Over the weekend we had to mitigate a DDOS that lasted for a couple
> >>> hours, not minutes like we normally see.  We got through to the
> >>> offending customer, and they said their son had "Team killed on Rainbow
> >>> Six Siege"  What does that mean?  And how do other players track down
> >>> who they want to attack, Isn't everything through central servers, or
> >>> are there still P2P games out there?
> >>>
> >>> --
> >>> AF mailing list
> >>> [email protected]
> >>> http://af.afmug.com/mailman/listinfo/af_af.afmug.com
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
>
>
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