> I believe I do, and I'm pretty sure the difference lies in gamma or > color correction which is provided by most graphics chipsets but is > inaccessible with VESA. It is also likely to be inaccessible with > native drivers if they are open source, it was a fluff feature when > CRTs were common and seems to still be treated that way. > > You may have noticed that images appear paler on those displays where > Vera looks blurry. This is because of the lack of gamma correction. > Black may still be black and white white, but without gamma correction > a 50% grey may appear far brighter than it should be, especially on a > LCD. (On a CRT it's more likely to be darker, in my experience.) Vera > then looks blurry because the pixels that are supposed to be mid-grey > become far brighter, far more visible than they are meant to be. > > The particularly interesting thing about this is it suggests a > workaround. The font is implemented as a 4-bit greyscale image. Instead > of treating the font as a true greyscale it could instead be treated as > a palettized image and the palette adjusted to suit the screen, > darkening the greys on the displays for which it is necessary.
excellent explainer. i typically use full rgb fonts. i don't see why one couldn't α draw through an appropriate shade to change the font image itself. - erik