> >it's people realtime not real realtime.
> 
> the former is an example of the latter.
> real-time is meeting deadlines. deadlines are always real, if you've got them.
> there isn't a distinction based on speed (ie, 1 usec is "real", but 10ms is 
> not).
> any hard/soft distinction is typically based on whether the program can miss 
> a deadline,
> and the consequences.

my point was that the consequences for occassional misses are just
a reduced perception of responsiveness.  for most applications, this
should be okay.  i would think it would be an undue burden to break
out the realtime tools for any program that has a ui.

(not related to my point, what about a time frame of 1 minute?
one day?)

- erik

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