in the slow-network situation the thing you're responding to on the display
might not be accurate (eg, feedback delayed) which low-level input merging
won't address.

(actually, the only time i have trouble with acme is when the mouse positioning
is marginal and it slips. otherwise, no, i don't find things typed in a window
where i didn't intend them.)

>it's people realtime not real realtime.

the former is an example of the latter.
real-time is meeting deadlines. deadlines are always real, if you've got them.
there isn't a distinction based on speed (ie, 1 usec is "real", but 10ms is 
not).
any hard/soft distinction is typically based on whether the program can miss a 
deadline,
and the consequences.

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