I'm trying to get zero-copy GLES textures working using Danny / Cedartrail (PVR) so I can stream video frames into a GLES application.
Googling hasn't really helped that much with how to do this, but I think I need to use eglCreateImageKHR and a client-side buffer so that glEGLImageTargetTexture2DOES() can be used to bind the texture to an image in memory. eglCreatePixmapSurfaceHI() looks like it allows client memory to be used as a colour-buffer which can be passed to eglCreateImageKHR, but I can't seem to be able to create a context which supports pixmaps. Are there any examples out there to show how to put all of this together? Chris Tapp opensou...@keylevel.com www.keylevel.com _______________________________________________ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto