On 12/14/2012 12:45 PM, Mark Hatle wrote: > On 12/14/12 1:46 PM, Burton, Ross wrote: >> On 14 December 2012 19:43, Tim Bird <tim.b...@am.sony.com> wrote: >>> "If you need GMAE, you should use the bitbake meta-toolchain-gmae command. >>> The resulting installation script when run will support such development. >>> However, if you are not concerned with GMAE, you >>> can generate the toolchain installer using bitbake meta-toolchain." >>> >>> After googling a bit, I figured out that GMAE stands for Gnome Mobile and >>> Embedded. >>> >>> It might be good to put this acronym somewhere in the manual. >>> (I'm still not sure if I need GMAE or not...) >> >> Basically, GMAE means GTK+ 2 and bits of the GNOME stack. >> >> A stealth plan of mine is to remove every trace of GMAE from Yocto. >> It was an initiative Poky was involved with back in the OpenedHand >> days that didn't really take off, and we're still carrying pieces of >> it. > > I get this question a lot. With the ability (new in 1.3) to build an SDK > based > on the contents of any arbitrary image.. the meta-toolchain-gmae is simply > not > necessary. > > bitbake -c populate_sdk <image recipe>
Aha. Thanks very much. Is this the preferred way to get a toolchain out of yocto? That's exactly what I'm working on at the moment (well, after fixing up some toolchain build issues I've encountered after messing around a bit with the toolchain recipes...;-) -- Tim ============================= Tim Bird Architecture Group Chair, CE Workgroup of the Linux Foundation Senior Staff Engineer, Sony Network Entertainment ============================= _______________________________________________ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto