Question #707367 on Yade changed:
https://answers.launchpad.net/yade/+question/707367

    Status: Answered => Open

Paul Schröder is still having a problem:
Thank you for your answer Jan,
as far as I can see now, the core question is answered with it. However, I 
would still be interested in the further, whether I can also make a distinction 
in static and sliding friction? Is such a distinction possible with a standard 
material model?

If someone would like to learn from this question in the future, I summarize my 
knowledge here:
> 2) How it behaves in actual simulation
In order to examine the particle contact in the script belonging to the 
question, I have inserted the code suggested by Jan accordingly at my example 
within the function "Statemaschine()" after the definition of "Krit4":
### 
    if Krit4:
        intr = O.interactions[Partikelmenge0+0,Platte1groesse0+4]
        tanfa = intr.phys.tangensOfFrictionAngle
        print("actually assigned value:", tanfa)
###

Then I also noticed that further settings the smaller friction value of both 
contact partners is taken over. To change that, I have applied the suggested 
"MatchMaker" according to [7]. The appropriate formulation, which is 
supplemented into the definition of the engines, I adapted for it as follows. I 
have added here the friction value leading steel-steel, even if this is not 
needed in my simulation.
###
        
[Ip2_FrictMat_FrictMat_FrictPhys(frictAngle=MatchMaker(matches=((idVersuchsgut, 
idStempelPlatte, atan(0.75)),(idVersuchsgut, idVersuchsgut, 
.65),(idStempelPlatte, idStempelPlatte, atan(0.12)))))],
###

[7] https://answers.launchpad.net/yade/+question/244498

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