Question #706883 on Yade changed: https://answers.launchpad.net/yade/+question/706883
Status: Open => Answered Karol Brzezinski proposed the following answer: Hi William, First of all I need to tell you how to slow down your simulation. In the last line, you should change the timestep to be smaller than PWaveTimeStep() (e.g. 0.8**PWaveTimeStep()). Otherwise, the simulation will become unstable after the particles start to touch each other. Secondly, you can decrease the young modulus of walls. Usually, a modulus 10-20 times bigger than for spheres is enough to prevent particle "leakage". If applicable, you can try to scale up the particles. BTW do you take advantage of multithread computing (by simply running the simulation with -j parameter)? Cheers, Karol -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp