Hi, I looked a bit more into PotentialBlocks, and there are some things which surprise me, there seem to be some mistakes.
1. we strive to remove all compiler warnings. Currently when yade is compiled without PotentialBlocks, there are only 6 warnings, and four of them are caused by external libraries. Problem is that when compiling with PotentialBlocks there are 198 warnings, especially about unused variables and narrowing conversion. I've filed a respective bug report about that: https://bugs.launchpad.net/yade/+bug/1813401 2. material parameters (like stiffness or heat capacity) are stored inside Shape class PotentialBlock.hpp. But they should be stored inside a class derived from Material. My impression (I might be wrong, in that case please correct me) is that PotentialParticle is using default materials and default contact law. Then later you decided that you need a more customized Material (e.g. with heat capacity) and you have cloned PotentialParticle into PotentialBlock, instead of adding a Material class. This error propagates down through all my next remarks. 3. As a result of above mistake there is no IPhys (interaction physics) functor. Its main purpose is to calculate the physical parameters of the contact. Eg. the heat capacity of two PotentialBlocks that are in contact. Its contents was put into IGeom functor Ig2_PB_PB_ScGeom.cpp 4. Ig2_PB_PB_ScGeom.cpp and Ig2_PP_PP_ScGeom.cpp are the duplicates of each other. The code that is a difference between them is about physics and would better go to the IPhys functor. Please do not duplicate code. Duplicate code is the worst source of all bugs. Because someone after a long debugging session finally corrects some mistake, and believes that it has been corrected. And later the same bug resurfaces in the duplicated part of the code. 5. PotentialBlock.hpp and PotentialParticle.hpp are duplicates of each other, the difference between them is what would better go into Material class 6. because they are duplicates the drawing of class PotentialBlock is not implemented, while it would work perfectly well with Gl1_PotentialParticle functor I am sorry that my remarks are so fundamental in a sense. But this is all in good will, I hope that fixing these problems would make the code much more easier to work with for others, and much less prone to bugs. After you make a class derived from Material to handle PotentialBlocks properly, you will see that it will work best with interaction physics (IPhys) functor which handlles this material. And suddenly there is no need to duplicate code from PotentialParticle.hpp into PotentialBlock.hpp. There will be only PotentialParticle which sometimes can use the newly created material and also will work with the default material. And this will cause Gl1_PotentialParticle functor to draw correctly "both" of them. "Both" in quotes, because there in fact will be inly one, but with different material. I hope that you can see that removing a duplicated code will suddenly make it all simpler. I understand that you stopped working on this topic and others are using this code. Maybe Vasileios will want to fix this? In any case it is good to discuss this, and if possible try to correct it. After some discussion, maybe we should turn this Object Oriented design problems into a bug report about PotentialBlcoks. best regards -- Janek Kozicki http://janek.kozicki.pl/ | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

