Is there any documentation, article or book on how to convert the colors displayed by a program that was originally written to work on 8 bit screens? The problem I am facing seems to be related to how pixels are represented in the 'data' member of the XImage structure, which results in a squashed image and colors being displayed incorrectly. The only reference I have are two functions in the Quake source code: xlib_rgb24()[1] and st3_fixup()[2], which are used to convert the colors (but I cannot comprehend them because the format is unknown to me), but I found nothing that could make the image fill the window[3] properly. I could use SDL to easily get around this issue but I specifically want to use Xlib.

I appreciate any help to learn.

[1] <https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/vid_x.c#L156> [2] <https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/vid_x.c#L219>
[3] https://postimg.cc/MfRz0Dk7
[4] https://i.postimg.cc/brVdhC3B/doom.png
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