Hello,

I am developing an embedded Linux system where I have multiple OpenGL applications running at the same time. Only one of the applications must be visible at a time, and so I unmap the windows of the other OpenGL applications. It does however seem like these applications are still slowing down the 3D performance of the visible application even though they are unmapped in X.org. (CPU and RAM usage is not an issue here.)

How can I make sure that these background applications do not impact the 3D performance of the system?

Best regards,
Christian Uldall Pedersen
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