Hi, On Tue, Sep 16, 2008 at 10:10:20AM -0400, Adam Jackson wrote: > At one point, evince wouldn't render them properly until you fed them > through ps2pdf first. Maybe that's fixed now.
Hoorah, that is indeed fixed now, so off I go to actually read it. > That said, we have seen some cases where threading would be a real win. > Moving input to a thread for latency reasons looks like it's definitely > worthwhile. Definitely. I'm hoping to be able to look at this, in amongst the other ten hojillion input-related fixups and reworks I've committed to this year. > But from a strict performance standpoint, threading > just isn't a win. Anything the X server's doing that takes material CPU > time is simply a bug. Hmm. Even enforcing fairness between clients? If you have a hostile client, you've already lost, but we have a lot of crap clients already (hello Gecko), so. It would also presumably drop the mean/mode latencies while having pretty much no impact on the others: if you have one thread waiting on a GetImage and thus migration back to system memory, your other clients can still push their trivial rendering to the GPU and go back to sleeping. I will admit that this paragraph has had no prior thought, and could probably be swiftly proven wrong. YMMV. > [*] Except embedded stuff, but how often is that both multicore _and_ > gpu-less. Not really. We're getting to the point of seeing multicore in consumer products, but the GPUs there are still too power-hungry to want to base a Render implementation on. Of course, we're still pretty much in the first iteration of the current generation of those GPUs, so hopefully they can push the power envelope quite aggressively lower, but for a couple of years at least, we'll have multicore + effectively GPU-less, in platforms where latency is absolutely unacceptable. Cheers, Daniel, your friendly local consumer product developer
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