Hello, I'm currently hacking on the lightspark project (free Adobe Flash implementation), which uses libxml2 and libxml++. In ActionScript it is possible to add nodes in reverse order, e.g.: var xml1:XML=new XML("<test1></test1>"); var xml2:XML=new XML("<test2></test2>"); var xml3:XML=new XML("<test3></test3>"); xml1.appendChild(xml2); xml2.appendChild(xml3);
Now the problem is that xmlAddChild(xmlNodePtr parent, xmlNodePtr cur) merges adjacent text nodes and cur is freed (making it impossible to add something to cur later). It seems to work at first, but the memory gets corrupted (surprise!). With libxml++'s import_node there is no corruption, but the xml3-element doesn't get added at all. Is there a possible workaround where the node structure doesn't get touched by appendChild or do I have to re-implement that method (which probably would require accessing the underlying structures directly and hence be rather ugly). Thanks in advance for your help. ~Fabian _______________________________________________ xml mailing list, project page http://xmlsoft.org/ xml@gnome.org https://mail.gnome.org/mailman/listinfo/xml