David Dawes wrote:
What do you mean by "adapt to changes in video memory usage?" Do you mean re-sizing the memory usage of the framebuffer? If so, that's one of the tangental goals of the next phase of memory management work that is just starting. Initially we plan to only use the new memory manager for textures (like the current memory manager), vertex buffer, back-buffers, and depth-buffers...basically all of the different types of OpenGL buffers. Adding support for general X usage (front buffer, pixmaps, etc.) would be a follow-on effort.I think that's a little different from what is being discussed here. I think it'd be good to make the reinit work you did more general (work for all drivers), as well as make it possible for the DRI to adapt to changes in video memory usage on the fly. Is your reinit patch in the DRI trunk yet?
I'm not really expecting this to be ready in time for 4.4.0, but maybe. :)
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