Hi, Just a few feedback about current trunk: I have just tested the trunk in network with the fixedpoint library. One instance was compiled in debug mode, while the other was compiled in release mode. Both were running on the same computer. Server has only one AI team, client has one human team and one AI Team. No desync happens during the 2 games I have tried :)
Regards, Matt (gentildemon) Le 05/04/2010 10:24, Florian Köberle a écrit : > Hello Matt, > > subversion wasn't working at the weekend for some reason. Now it works > again and I have downloaded your recent grapple changes. > > The grapple bug is gone: I could not reproduce it anymore. Good job! > Sometimes there are very minor graphical issues but it's definitive much > better then before. > > About releasing 0.9.2: I think we should release it soon. How about next > weekend? > > I have committed my fixedpoint changes as announced one week ago. > Hopefully those changes will make a lot of games stay synchronous. > > Best regards, > Florian > > On 04/04/2010 11:06 AM, Matthieu Fertré wrote: > >> No feedback :'( Nobody cares ? >> >> >> >> Le 01/04/2010 08:59, Matthieu Fertré a écrit : >> >> >>> Hi, >>> >>> I have worked tuesday evening on the grapple and I hope to have fixed >>> most of the problem it had. Could you give some feedback about the >>> current implementation ? >>> >>> By the way, if everybody agrees that it much better, maybe we can >>> release yet another version : 0.9.2. This version would contain few >>> things : the new grapple implementation, bugfix for the bugzilla team, >>> maybe some fixes about japanese and chinese. >>> >>> Regards, >>> >>> Matt (gentildemon) >>> >>> >>> _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev