Hi

I have not read the whole topic but i have a remark about the rope problem.
The problem was setting constraint between object with very different mass. In 
bullet, with soft body, you can make a whole rope with only one object and not 
a lot of light object.

Fred
----- Message d'origine -----
> Hi,
>
> Le 22.12.2009 11:08, Florian Köberle a écrit :
> > Hello
> >
> > yeKcim wrote:
> >   
> > > I suggest to release as soon as possible trunk as 0.8.6. after that we
> > > apply all your bullet patchs in trunk and start to work on this 0.9
> > > alpha release. We don't have to release more and more new wormux with
> > > the old physics engine. It's bullet time!
> > >   
> > >       
> > I personally would like to keep trunk free of bullet work until we are
> > sure that bullet isn't a dead end.
> >   
>
> I agree with Florian. Anyway, the things to avoid is to have a big
> unsync between bullet branch and trunk. Rebasing very often should avoid
> that.
>
> > Especially I would like to have a proof that grapple can be implemented
> > in bullet. I know that the bullet demo collection contain rope demos.
> > What's missing are demos that show that the length of the rope can be
> > modified so that the object connected with the rope moves up or
> > downwards. Also the question is if it works in 2D as the demos are 3D.
> > Another question is if the rope will be able to collide with such a huge
> > ground object we have in our game at a reasonable performance.
> >   
>
> As far as I remember, one of the biggest problem that fredb219 faced of,
> is the possibility to put a quite heavy object (the character) at the
> end of the rope...
>
> Regards,
>
> Matt (gentildemon)
>
>
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