Hi,

> I think we need something like an alpha or beta version to get more
> public to the trunk code.
>   

I'm affraid that our users really don't understand what alpha/beta is.
In remember have seen so much players saying they have 0.8.4 when the
have only 0.8Beta4...

> The only bug which I want to fix before we do an alpha release is bug 14828:
> https://gna.org/bugs/?14828
>
> Gentildemon, how much effort and time is necessary to make an alpha release?
>   

It depends what you include in an alpha release ;) If you exclude
translation freeze, it is basically just a packaged trunk. So it
consists of creating a tag in the svn repository, creates the tar.bz2
(very easy with make dist-bzip), upload it somewhere. I'm not sure we
will have more feedback with only a source archive, thus I guess that at
least a binary for one operating system is needed. Creating the
standalone for linux is quite easy with the scripts wormux_statifier.sh,
but it does not run correctly on every distributions and is nearly
impossible to debug.

Updating the index server is just a matter of modifying the config file
and restart it. For game servers, you need to rebuild it, modify the
config file, and start it. That is not too long.

If you only want that, it is only a matter of hours.

Regards,

Matt (gentildemon)

> Best regards,
> Florian
>
>
>   
>> On Monday 21 of December 2009 23:12:16 Matthieu Fertré wrote:
>>     
>>>  Hi,
>>>
>>>  I know that some of us (yekcim for instance) want absolutely to release
>>>  a new version soon.
>>>
>>>  What I suggest is to release a new version for mid-january. That means
>>>  that we only have until the end of the year to work on this version
>>>  since we make a 2 weeks translation freeze.
>>>       
>> There's no need for a two week freeze, there were barely any string
>> changes.
>> One week is enough.
>>     
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>   

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